@ -15,31 +15,56 @@ You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
along with this program . If not , see < http : //www.gnu.org/licenses/>.
*/
*/
# ifndef CONFIG_H
# pragma once
# define CONFIG_H
# include "config_common.h"
# include "config_common.h"
/* USB Device descriptor parameter */
# define VENDOR_ID 0xFEED
# define VENDOR_ID 0xFEED
# define PRODUCT_ID 0x6060
# define PRODUCT_ID 0x6060
# define DEVICE_VER 0x0001
# define DEVICE_VER 0x0001
# define MANUFACTURER LFKeyboards
# define MANUFACTURER LFKeyboards
# define PRODUCT LFKPad 21
# define PRODUCT LFKPad 21
# define DESCRIPTION QMK keyboard firmware for LFKPad LFK_REV_STRING
# define DESCRIPTION QMK keyboard firmware for LFKPad
# define DIODE_DIRECTION COL2ROW
/* key matrix size */
# define MATRIX_ROWS 6
# define MATRIX_ROWS 6
# define MATRIX_COLS 4
# define MATRIX_COLS 4
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS : AVR pins used for columns , left to right
* ROWS : AVR pins used for rows , top to bottom
* DIODE_DIRECTION : COL2ROW = COL = Anode ( + ) , ROW = Cathode ( - , marked on diode )
* ROW2COL = ROW = Anode ( + ) , COL = Cathode ( - , marked on diode )
*
*/
# define MATRIX_ROW_PINS { D5, F4, F6, F7, C7, C6 }
# define MATRIX_ROW_PINS { D5, F4, F6, F7, C7, C6 }
# define MATRIX_COL_PINS { F1, F0, D4, D6 }
# define MATRIX_COL_PINS { F1, F0, D4, D6 }
# define UNUSED_PINS { }
# define UNUSED_PINS
# define RGBLED_NUM 28 // Number of LEDs
/* COL2ROW, ROW2COL*/
# define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options , make sure you have ' SPLIT_KEYBOARD = yes ' in your rules . mk , and define SOFT_SERIAL_PIN .
*/
//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
# define RGB_DI_PIN C7 // Have to set it to something to get the ws2812 code to compile
# define RGB_DI_PIN C7 // Have to set it to something to get the ws2812 code to compile
# define RGBLIGHT_ANIMATIONS
# ifdef RGB_DI_PIN
# define RGBLED_NUM 28
# define RGBLIGHT_HUE_STEP 10
# define RGBLIGHT_HUE_STEP 10
# define RGBLIGHT_SAT_STEP 17
# define RGBLIGHT_SAT_STEP 17
# define RGBLIGHT_VAL_STEP 17
# define RGBLIGHT_VAL_STEP 17
# define RGBLIGHT_ANIMATIONS
# endif
# define TAPPING_TERM 200
# define TAPPING_TERM 200
@ -49,13 +74,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* define if matrix has ghost (lacks anti-ghosting diodes) */
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
# define LOCKING_SUPPORT_ENABLE
# define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
/* Locking resynchronize hack */
# define LOCKING_RESYNC_ENABLE
# define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut ( ctrl + shift + esc ) .
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
/*
* Force NKRO
* Force NKRO
*
*
@ -89,6 +117,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
*/
/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
/* control how magic key switches layers */
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
@ -98,8 +130,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP 1 H
//#define MAGIC_KEY_HELP H
//#define MAGIC_KEY_HELP 2 SLASH
//#define MAGIC_KEY_HELP _ALT SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_KBD K
@ -107,9 +139,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER0_ALT GRAVE
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER3 3
@ -119,9 +150,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_BOOTLOADER B
//#define MAGIC_KEY_BOOTLOADER_ALT ESC
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
//#define MAGIC_KEY_SLEEP_LED Z
@ -140,7 +173,63 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//#define NO_ACTION_LAYER
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/* disable these deprecated features by default */
# ifndef LINK_TIME_OPTIMIZATION_ENABLE
# define NO_ACTION_MACRO
# define NO_ACTION_FUNCTION
# endif
# endif
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain , portamento , and modulation wheel
- etc .
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
/*
* HD44780 LCD Display Configuration
*/
/*
# define LCD_LINES 2 //< number of visible lines of the display
# define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
# define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
# if LCD_IO_MODE
# define LCD_PORT PORTB //< port for the LCD lines
# define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
# define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
# define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
# define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
# define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
# define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
# define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
# define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
# define LCD_RS_PORT LCD_PORT //< port for RS line
# define LCD_RS_PIN 3 //< pin for RS line
# define LCD_RW_PORT LCD_PORT //< port for RW line
# define LCD_RW_PIN 2 //< pin for RW line
# define LCD_E_PORT LCD_PORT //< port for Enable line
# define LCD_E_PIN 1 //< pin for Enable line
# endif
*/
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0