[Keyboard] Cospad refactor (#7957)
* Cospad refactor * Add num lock indicator code * Add led_init_ports() * Revert change to matrix position blanks * Define BACKLIGHT_ON_STATE explicitly, in anticipation of PR6749arm_split 0.7.116
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8e500c3670
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ba264c69c2
@ -1,95 +1,107 @@
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{
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"keyboard_name": "Cospad",
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"keyboard_folder": "cospad",
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"url": "",
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"maintainer": "qmk",
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"width": 4,
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"height": 6,
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"layouts": {
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"LAYOUT_numpad_6x4": {
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"key_count": 21,
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"layout": [
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{"label":"Esc", "x":0, "y":0},
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{"label":"Tab", "x":1, "y":0},
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{"label":"Fn", "x":2, "y":0},
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{"label":"Back", "x":3, "y":0},
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{"label":"Num Lock", "x":0, "y":1},
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{"label":"/", "x":1, "y":1},
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{"label":"*", "x":2, "y":1},
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{"label":"-", "x":3, "y":1},
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{"label":"7", "x":0, "y":2},
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{"label":"8", "x":1, "y":2},
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{"label":"9", "x":2, "y":2},
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{"label":"4", "x":0, "y":3},
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{"label":"5", "x":1, "y":3},
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{"label":"6", "x":2, "y":3},
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{"label":"+", "x":3, "y":2, "h":2},
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{"label":"1", "x":0, "y":4},
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{"label":"2", "x":1, "y":4},
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{"label":"3", "x":2, "y":4},
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{"label":"0", "x":0, "y":5, "w":2},
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{"label":".", "x":2, "y":5},
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{"label":"Enter", "x":3, "y":4, "h":2}
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]
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},
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"keyboard_name": "Cospad",
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"url": "",
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"maintainer": "qmk",
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"width": 4,
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"height": 6,
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"layouts": {
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"LAYOUT_numpad_6x4": {
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"key_count": 21,
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"layout": [
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{"x":0, "y":0},
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{"x":1, "y":0},
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{"x":2, "y":0},
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{"x":3, "y":0},
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"LAYOUT_gamepad_6x4": {
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"key_count": 23,
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"layout": [
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{"label":"k00", "x":0, "y":0},
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{"label":"k01", "x":1, "y":0},
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{"label":"k02", "x":2, "y":0},
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{"label":"k03", "x":3, "y":0},
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{"label":"k10", "x":0, "y":1},
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{"label":"k11", "x":1, "y":1},
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{"label":"k12", "x":2, "y":1},
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{"label":"k13", "x":3, "y":1},
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{"label":"k20", "x":0, "y":2},
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{"label":"k21", "x":1, "y":2},
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{"label":"k22", "x":2, "y":2},
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{"label":"k30", "x":0, "y":3},
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{"label":"k31", "x":1, "y":3},
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{"label":"k32", "x":2, "y":3},
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{"label":"k23", "x":3, "y":2, "h":2},
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{"label":"k40", "x":0, "y":4},
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{"label":"k41", "x":1, "y":4},
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{"label":"k42", "x":2, "y":4},
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{"label":"k43", "x":3, "y":4},
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{"label":"k50", "x":0, "y":5},
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{"label":"k51", "x":1, "y":5},
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{"label":"k52", "x":2, "y":5},
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{"label":"k53", "x":3, "y":5}
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]
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},
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{"x":0, "y":1},
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{"x":1, "y":1},
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{"x":2, "y":1},
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{"x":3, "y":1},
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"LAYOUT_ortho_6x4": {
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"key_count": 24,
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"layout": [
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{"label":"k00", "x":0, "y":0},
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{"label":"k01", "x":1, "y":0},
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{"label":"k02", "x":2, "y":0},
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{"label":"k03", "x":3, "y":0},
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{"label":"k10", "x":0, "y":1},
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{"label":"k11", "x":1, "y":1},
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{"label":"k12", "x":2, "y":1},
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{"label":"k13", "x":3, "y":1},
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{"label":"k20", "x":0, "y":2},
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{"label":"k21", "x":1, "y":2},
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{"label":"k22", "x":2, "y":2},
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{"label":"k23", "x":3, "y":2},
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{"label":"k30", "x":0, "y":3},
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{"label":"k31", "x":1, "y":3},
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{"label":"k32", "x":2, "y":3},
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{"label":"k33", "x":3, "y":3},
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{"label":"k40", "x":0, "y":4},
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{"label":"k41", "x":1, "y":4},
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{"label":"k42", "x":2, "y":4},
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{"label":"k43", "x":3, "y":4},
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{"label":"k50", "x":0, "y":5},
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{"label":"k51", "x":1, "y":5},
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{"label":"k52", "x":2, "y":5},
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{"label":"k53", "x":3, "y":5}
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]
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{"x":0, "y":2},
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{"x":1, "y":2},
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{"x":2, "y":2},
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{"x":0, "y":3},
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{"x":1, "y":3},
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{"x":2, "y":3},
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{"x":3, "y":2, "h":2},
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{"x":0, "y":4},
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{"x":1, "y":4},
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{"x":2, "y":4},
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{"x":0, "y":5, "w":2},
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{"x":2, "y":5},
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{"x":3, "y":4, "h":2}
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]
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},
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"LAYOUT_gamepad_6x4": {
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"key_count": 23,
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"layout": [
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{"x":0, "y":0},
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{"x":1, "y":0},
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{"x":2, "y":0},
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{"x":3, "y":0},
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{"x":0, "y":1},
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{"x":1, "y":1},
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{"x":2, "y":1},
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{"x":3, "y":1},
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{"x":0, "y":2},
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{"x":1, "y":2},
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{"x":2, "y":2},
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{"x":0, "y":3},
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{"x":1, "y":3},
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{"x":2, "y":3},
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{"x":3, "y":2, "h":2},
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{"x":0, "y":4},
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{"x":1, "y":4},
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{"x":2, "y":4},
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{"x":3, "y":4},
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{"x":0, "y":5},
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{"x":1, "y":5},
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{"x":2, "y":5},
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{"x":3, "y":5}
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]
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},
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"LAYOUT_ortho_6x4": {
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"key_count": 24,
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"layout": [
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{"x":0, "y":0},
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{"x":1, "y":0},
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{"x":2, "y":0},
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{"x":3, "y":0},
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{"x":0, "y":1},
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{"x":1, "y":1},
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{"x":2, "y":1},
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{"x":3, "y":1},
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{"x":0, "y":2},
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{"x":1, "y":2},
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{"x":2, "y":2},
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{"x":3, "y":2},
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{"x":0, "y":3},
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{"x":1, "y":3},
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{"x":2, "y":3},
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{"x":3, "y":3},
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{"x":0, "y":4},
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{"x":1, "y":4},
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{"x":2, "y":4},
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{"x":3, "y":4},
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{"x":0, "y":5},
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{"x":1, "y":5},
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{"x":2, "y":5},
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{"x":3, "y":5}
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]
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}
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}
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}
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}
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@ -1,60 +1,57 @@
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layers {
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_BL = 0,
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_FL
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_BL,
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_FL
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* ,-------------------.
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* |Esc |TAB | FN | BS |
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* |----|----|----|----|
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* | NL | / | * | - |
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* |----|----|----|----|
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* | 7 | 8 | 9 | |
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* |----|----|----| + |
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* | 4 | 5 | 6 | |
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* |----|----|----|----|
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* | 1 | 2 | 3 | |
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* |----|----|----| En |
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* | 0 | . | |
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* `-------------------'
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*/
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[_BL] = LAYOUT_numpad_6x4(
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KC_ESC, KC_TAB, MO(_FL), KC_BSPC, \
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
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KC_P7, KC_P8, KC_P9, \
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KC_P4, KC_P5, KC_P6, KC_PPLS, \
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KC_P1, KC_P2, KC_P3, \
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KC_P0, KC_PDOT, KC_PENT
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),
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/* Keymap _BL: (Base Layer) Default Layer
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* ,-------------------.
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* |Esc |TAB | FN | BS |
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* |----|----|----|----|
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* | NL | / | * | - |
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* |----|----|----|----|
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* | 7 | 8 | 9 | |
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* |----|----|----| + |
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* | 4 | 5 | 6 | |
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* |----|----|----|----|
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* | 1 | 2 | 3 | |
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* |----|----|----| En |
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* | 0 | . | |
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* `-------------------'
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*/
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[_BL] = LAYOUT_numpad_6x4(
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KC_ESC, KC_TAB, MO(_FL), KC_BSPC,
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_P7, KC_P8, KC_P9,
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KC_P4, KC_P5, KC_P6, KC_PPLS,
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KC_P1, KC_P2, KC_P3,
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KC_P0, KC_PDOT, KC_PENT
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),
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/* Keymap _FL: Function Layer
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* ,-------------------.
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* |RGBT| | | |
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* |----|----|----|----|
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* |RGBM|RGBP|BTOG| |
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* |----|----|----|----|
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* |HUD |HUI |BON | |
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* |----|----|----| |
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* |SAD |SAI |BOFF| |
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* |----|----|----|----|
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* |VAD |VAS |BSTP| |
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* |----|----|----| |
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* | |RST | |
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* `-------------------'
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*/
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[_FL] = LAYOUT_numpad_6x4(
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RGB_TOG, _______, _______, _______, \
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RGB_MOD, RGB_M_P, BL_TOGG, _______, \
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RGB_HUD, RGB_HUI, BL_ON, \
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RGB_SAD, RGB_SAI, BL_OFF, _______, \
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RGB_VAD, RGB_VAI, BL_STEP, \
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_______, RESET, _______
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),
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/* Keymap _FL: Function Layer
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* ,-------------------.
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* |RGBT| | | |
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* |----|----|----|----|
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* |RGBM|RGBP|BTOG| |
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* |----|----|----|----|
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* |HUD |HUI |BON | |
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* |----|----|----| |
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* |SAD |SAI |BOFF| |
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* |----|----|----|----|
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* |VAD |VAS |BSTP| |
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* |----|----|----| |
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* | |RST | |
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* `-------------------'
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*/
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[_FL] = LAYOUT_numpad_6x4(
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RGB_TOG, _______, _______, _______,
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RGB_MOD, RGB_M_P, BL_TOGG, _______,
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RGB_HUD, RGB_HUI, BL_ON,
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RGB_SAD, RGB_SAI, BL_OFF, _______,
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RGB_VAD, RGB_VAI, BL_STEP,
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_______, RESET, _______
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)
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};
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