Rewrite the Bathroom Epiphanies Frosty Flake matrix and LED handling (#8243)
* Keyboard: revamp frosty-flake leds
This commit transitions bpiphany/frosty_flake to led_update_{kb,user}
and rewrites the AVR bit twiddling logic to use the standard QMK GPIO
API.
* Keyboard: rewrite frosty_flake's matrix reader to be a lite custom matrix
This commit replaces frosty_flake's custom matrix and debounce logic
with a "lite" custom matrix. In addition to being somewhat clearer, this
allows a consumer of the flake board to choose their own debouncing
algorithm. The one closest to the implementation originally in use is
sym_g, but this opens us up to supporting eager_pk and eager_pr.
The original matrix code was 18 columns for 8 rows, but using a single
row read and unpacking the bits into individual columns. To simplify,
I've changed the key layout to be 8C 18R instead of 18C 8R: this lets us
use a single read directly into the matrix _and_ drop down to a uint8_t
instead of a uint32_t for matrix_row_t.
Since we're no longer implementing our own debouncing and row unpacking,
we save ~400 bytes on the final firmware image.
Fully tested against a CM Storm QFR hosting the flake -- this commit
message was written using the new matrix code.
Firmware Sizes (assuming stock configuration as of 42d6270f2
)
Matrix+Debounce Size (bytes)
--------------- ------------
original 17740
new + sym_g 17284
new + eager_pr 18106
new + eager_pk 18204
I expect that there are some scanning speed benefits as well.
* Keyboard: update frosty_flake's UNUSED_PINS
* Keyboard: Remove meaningless weak redefinitions from frosty
These are not necessary (and all of them already live somewhere in
Quantum).
make_cli_parsing
parent
78069d4826
commit
b72a1aa3fe
@ -1,63 +1,24 @@
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#include "frosty_flake.h"
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void matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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matrix_init_user();
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void keyboard_pre_init_kb() {
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setPinOutput(B7); // num lock
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writePinHigh(B7);
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setPinOutput(C5); // caps lock
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writePinHigh(C7);
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setPinOutput(C6); // scroll lock
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writePinHigh(C6);
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keyboard_pre_init_user();
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}
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void matrix_scan_kb(void) {
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// put your looping keyboard code here
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// runs every cycle (a lot)
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matrix_scan_user();
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}
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bool led_update_kb(led_t usb_led) {
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// user requests no further processing
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if (!led_update_user(usb_led))
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return true;
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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// put your per-action keyboard code here
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// runs for every action, just before processing by the firmware
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writePin(C5, !usb_led.caps_lock);
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writePin(B7, !usb_led.num_lock);
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writePin(C6, !usb_led.scroll_lock);
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return process_record_user(keycode, record);
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return true;
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}
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void led_set_kb(uint8_t usb_led) {
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DDRB |= (1<<7);
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DDRC |= (1<<5) | (1<<6);
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print_dec(usb_led);
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if (usb_led & (1<<USB_LED_CAPS_LOCK))
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PORTC &= ~(1<<5);
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else
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PORTC |= (1<<5);
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if (usb_led & (1<<USB_LED_NUM_LOCK))
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PORTB &= ~(1<<7);
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else
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PORTB |= (1<<7);
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if (usb_led & (1<<USB_LED_SCROLL_LOCK))
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PORTC &= ~(1<<6);
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else
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PORTC |= (1<<6);
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led_set_user(usb_led);
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}
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__attribute__ ((weak))
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void matrix_init_user(void) {
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}
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__attribute__ ((weak))
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void matrix_scan_user(void) {
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}
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__attribute__ ((weak))
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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__attribute__ ((weak))
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void led_set_user(uint8_t usb_led) {
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}
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