[Keymap] major keymap overhaul (#10185)
* experiment with userspace * reorganise * readme * missing oneshot shift from ignored keys * recombine hands in layout macrodevelop
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BOOTMAGIC_ENABLE = no
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MOUSEKEY_ENABLE = no
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CONSOLE_ENABLE = no
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COMMAND_ENABLE = yes
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MIDI_ENABLE = no
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AUDIO_ENABLE = yes
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RGBLIGHT_ENABLE = no
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#pragma once
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#define LAYOUT_callum( \
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KEY00, KEY01, KEY02, KEY03, KEY04, KEY05, KEY06, KEY07, KEY08, KEY09, \
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KEY10, KEY11, KEY12, KEY13, KEY14, KEY15, KEY16, KEY17, KEY18, KEY19, \
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KEY20, KEY21, KEY22, KEY23, KEY24, KEY25, KEY26, KEY27, KEY28, KEY29, \
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KEY30, KEY31, KEY32, KEY33 \
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) \
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LAYOUT_ortho_4x12( \
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KEY00, KEY01, KEY02, KEY03, KEY04, KC_NO, KC_NO, KEY05, KEY06, KEY07, KEY08, KEY09, \
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KEY10, KEY11, KEY12, KEY13, KEY14, KC_NO, KC_NO, KEY15, KEY16, KEY17, KEY18, KEY19, \
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KEY20, KEY21, KEY22, KEY23, KEY24, KC_NO, KC_NO, KEY25, KEY26, KEY27, KEY28, KEY29, \
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KC_NO, KC_NO, KC_NO, KEY30, KEY31, KC_NO, KC_NO, KEY32, KEY33, KC_NO, KC_NO, KC_NO \
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)
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// Intentionally empty. See /users/callum/readme.md.
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#include QMK_KEYBOARD_H
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#include "oneshot.h"
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#include "swapper.h"
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#define HOME G(KC_LEFT)
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#define END G(KC_RGHT)
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#define FWD G(KC_RBRC)
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#define BACK G(KC_LBRC)
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#define TABL G(S(KC_LBRC))
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#define TABR G(S(KC_RBRC))
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#define SPCL A(G(KC_LEFT))
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#define SPCR A(G(KC_RGHT))
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#define LA_SYM MO(SYM)
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#define LA_NAV MO(NAV)
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enum layers {
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DEF,
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SYM,
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NAV,
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NUM,
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};
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enum keycodes {
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// Custom oneshot mod implementation with no timers.
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OS_SHFT = SAFE_RANGE,
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OS_CTRL,
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OS_ALT,
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OS_CMD,
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SW_WIN, // Switch to next window (cmd-tab)
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SW_LANG, // Switch to next input language (ctl-spc)
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[DEF] = LAYOUT_callum(
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KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_QUOT,
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KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O,
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH,
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LA_NAV, KC_LSFT, KC_SPC, LA_SYM
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),
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[SYM] = LAYOUT_callum(
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KC_ESC, KC_LBRC, KC_LCBR, KC_LPRN, KC_TILD, KC_CIRC, KC_RPRN, KC_RCBR, KC_RBRC, KC_GRV,
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KC_MINS, KC_ASTR, KC_EQL, KC_UNDS, KC_DLR, KC_HASH, OS_CMD, OS_ALT, OS_CTRL, OS_SHFT,
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KC_PLUS, KC_PIPE, KC_AT, KC_BSLS, KC_PERC, XXXXXXX, KC_AMPR, KC_SCLN, KC_COLN, KC_EXLM,
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_______, _______, _______, _______
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),
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[NAV] = LAYOUT_callum(
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KC_TAB, SW_WIN, TABL, TABR, KC_VOLU, RESET, HOME, KC_UP, END, KC_DEL,
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OS_SHFT, OS_CTRL, OS_ALT, OS_CMD, KC_VOLD, KC_CAPS, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSPC,
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SPCL, SPCR, BACK, FWD, KC_MPLY, XXXXXXX, KC_PGDN, KC_PGUP, SW_LANG, KC_ENT,
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_______, _______, _______, _______
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),
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[NUM] = LAYOUT_callum(
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KC_7, KC_5, KC_3, KC_1, KC_9, KC_8, KC_0, KC_2, KC_4, KC_6,
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OS_SHFT, OS_CTRL, OS_ALT, OS_CMD, KC_F11, KC_F10, OS_CMD, OS_ALT, OS_CTRL, OS_SHFT,
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KC_F7, KC_F5, KC_F3, KC_F1, KC_F9, KC_F8, KC_F12, KC_F2, KC_F4, KC_F6,
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_______, _______, _______, _______
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),
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};
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bool is_oneshot_cancel_key(uint16_t keycode) {
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switch (keycode) {
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case LA_SYM:
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case LA_NAV:
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return true;
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default:
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return false;
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}
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}
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bool is_oneshot_ignored_key(uint16_t keycode) {
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switch (keycode) {
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case LA_SYM:
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case LA_NAV:
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case KC_LSFT:
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case OS_SHFT:
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case OS_CTRL:
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case OS_ALT:
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case OS_CMD:
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return true;
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default:
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return false;
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}
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}
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bool sw_win_active = false;
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bool sw_lang_active = false;
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oneshot_state os_shft_state = os_up_unqueued;
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oneshot_state os_ctrl_state = os_up_unqueued;
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oneshot_state os_alt_state = os_up_unqueued;
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oneshot_state os_cmd_state = os_up_unqueued;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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update_swapper(
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&sw_win_active, KC_LGUI, KC_TAB, SW_WIN,
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keycode, record
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);
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update_swapper(
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&sw_lang_active, KC_LCTL, KC_SPC, SW_LANG,
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keycode, record
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);
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update_oneshot(
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&os_shft_state, KC_LSFT, OS_SHFT,
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keycode, record
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);
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update_oneshot(
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&os_ctrl_state, KC_LCTL, OS_CTRL,
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keycode, record
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);
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update_oneshot(
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&os_alt_state, KC_LALT, OS_ALT,
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keycode, record
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);
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update_oneshot(
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&os_cmd_state, KC_LCMD, OS_CMD,
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keycode, record
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);
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return true;
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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return update_tri_layer_state(state, SYM, NAV, NUM);
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}
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#include "oneshot.h"
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void update_oneshot(
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oneshot_state *state,
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uint16_t mod,
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uint16_t trigger,
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uint16_t keycode,
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keyrecord_t *record
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) {
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if (keycode == trigger) {
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if (record->event.pressed) {
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// Trigger keydown
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if (*state == os_up_unqueued) {
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register_code(mod);
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}
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*state = os_down_unused;
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} else {
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// Trigger keyup
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switch (*state) {
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case os_down_unused:
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// If we didn't use the mod while trigger was held, queue it.
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*state = os_up_queued;
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break;
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case os_down_used:
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// If we did use the mod while trigger was held, unregister it.
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*state = os_up_unqueued;
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unregister_code(mod);
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break;
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default:
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break;
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}
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}
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} else {
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if (record->event.pressed) {
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if (is_oneshot_cancel_key(keycode) && *state != os_up_unqueued) {
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// Cancel oneshot on designated cancel keydown.
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*state = os_up_unqueued;
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unregister_code(mod);
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}
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} else {
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if (!is_oneshot_ignored_key(keycode)) {
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// On non-ignored keyup, consider the oneshot used.
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switch (*state) {
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case os_down_unused:
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*state = os_down_used;
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break;
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case os_up_queued:
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*state = os_up_unqueued;
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unregister_code(mod);
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break;
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default:
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break;
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}
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}
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}
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}
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}
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#pragma once
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#include QMK_KEYBOARD_H
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// Represents the four states a oneshot key can be in
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typedef enum {
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os_up_unqueued,
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os_up_queued,
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os_down_unused,
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os_down_used,
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} oneshot_state;
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// Custom oneshot mod implementation that doesn't rely on timers. If a mod is
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// used while it is held it will be unregistered on keyup as normal, otherwise
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// it will be queued and only released after the next non-mod keyup.
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void update_oneshot(
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oneshot_state *state,
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uint16_t mod,
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uint16_t trigger,
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uint16_t keycode,
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keyrecord_t *record
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);
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// To be implemented by the consumer. Defines keys to cancel oneshot mods.
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bool is_oneshot_cancel_key(uint16_t keycode);
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// To be implemented by the consumer. Defines keys to ignore when determining
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// whether a oneshot mod has been used. Setting this to modifiers and layer
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// change keys allows stacking multiple oneshot modifiers, and carrying them
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// between layers.
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bool is_oneshot_ignored_key(uint16_t keycode);
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A keymap for 34 keys with 4 layers and no mod-tap.
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## Details
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- Hold `sym` to activate the symbols layer.
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- Hold `nav` to activate the navigation layer.
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- Hold `sym` and `nav` together to activate the numbers layer.
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- The home row modifiers are oneshot so that it's possible to modify the
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keys on the base layer, where there are no dedicated modifiers.
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- `swap win` sends `cmd-tab` for changing focus in macOS but holds `cmd`
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between consecutive presses.
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- `swap lang` behaves similarly but sends `ctrl-space`, for changing input
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language in macOS.
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## Oneshot modifiers
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The home row modifiers can either be held and used as normal, or if no other
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keys are pressed while a modifier is down, the modifier will be queued and
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applied to the next non-modifier keypress. For example to type `shift-cmd-t`,
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type `sym-o-n` (or `nav-a-t`), release, then hit `t`.
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You can and should hit chords as fast as you like because there are no timers
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involved.
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Cancel unused modifiers by tapping `nav` or `sym`.
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### Userspace oneshot implementation
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For my usage patterns I was hitting stuck modifiers frequently with [`OSM`][]
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(maybe related to [#3963][]?). I'd like to try to help fix this in QMK proper,
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but implementing oneshot mods in userspace first was:
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1. Fun.
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2. A good exploration of how I think oneshot mods should work without timers.
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So in the meantime, this [userspace oneshot implementation][] is working well
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for me.
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## Swapper
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`swap win` sends `cmd-tab`, but holds `cmd` between consecutive keypresses.
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`cmd` is released when some other key is hit or released. For example
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nav down, swap win, swap win, nav up -> cmd down, tab, tab, cmd up
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nav down, swap win, enter -> cmd down, tab, cmd up, enter
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`swap lang` sends `ctrl-space` to swap input languages in macOS and behaves
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similarly.
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[Swapper implementation.][]
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## Why no mod-tap?
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[Mod-tap][] seems to be by far the most popular tool among users of tiny
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keyboards to answer the question of where to put the modifiers, and in the
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right hands it can clearly work brilliantly, but I've always found myself error
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prone and inconsistent with it.
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With dedicated modifiers, there are three ways one might type `ctrl-c`:
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ctrl down, ctrl up, c down, c up
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ctrl down, c down, ctrl up, c up
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ctrl down, c down, c up, ctrl up
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Basically, you never have to worry about the keyups, as long as the keydowns
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occur in the correct order. Similarly, there are three ways one might type
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`ac`:
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a down, a up, c down, c up
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a down, c down, a up, c up
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a down, c down, c up, a up
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Replace `a` with `ctrl` and this is exactly what we had before! So if we want
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to put `a` and `ctrl` on the same key we have a problem, because without
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considering timing these sequences become ambiguous. So let's consider timing.
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The solution to the ambiguity that QMK employs is to configure the
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`TAPPING_TERM` and consider a key held rather than tapped if it is held for
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long enough. My problem with this is that it forces you to slow down to use
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modifiers. By its very nature the tapping term must be longer than the longest
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you would ever hold a key while typing on the slowest laziest Sunday afternoon.
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I'm not typing at 100% speed at all times, but when I am, having to think about
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timing and consciously slow down for certain actions never fails to trip me up.
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So alas, mod-tap is not for me -- but if it works for you, more power to you.
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:)
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* * *
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[My github][]
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[`OSM`]: /docs/one_shot_keys.md
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[#3963]: https://github.com/qmk/qmk_firmware/issues/3963
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[userspace oneshot implementation]: oneshot.c
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[swapper implementation.]: swapper.c
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[Mod-tap]: https://github.com/qmk/qmk_firmware/blob/master/docs/mod_tap.md
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[My github]: https://github.com/callum-oakley
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SRC += callum.c
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SRC += oneshot.c
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SRC += swapper.c
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#include "swapper.h"
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void update_swapper(
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bool *active,
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uint16_t cmdish,
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uint16_t tabish,
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uint16_t trigger,
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uint16_t keycode,
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keyrecord_t *record
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) {
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if (keycode == trigger) {
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if (record->event.pressed) {
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if (!*active) {
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*active = true;
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register_code(cmdish);
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}
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register_code(tabish);
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} else {
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unregister_code(tabish);
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// Don't unregister cmdish until some other key is hit or released.
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}
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} else if (*active) {
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unregister_code(cmdish);
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*active = false;
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}
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}
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#pragma once
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#include QMK_KEYBOARD_H
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// Implements cmd-tab like behaviour on a single key. On first tap of trigger
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// cmdish is held and tabish is tapped -- cmdish then remains held until some
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// other key is hit or released. For example:
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//
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// trigger, trigger, a -> cmd down, tab, tab, cmd up, a
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// nav down, trigger, nav up -> nav down, cmd down, tab, cmd up, nav up
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//
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// This behaviour is useful for more than just cmd-tab, hence: cmdish, tabish.
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void update_swapper(
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bool *active,
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uint16_t cmdish,
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uint16_t tabish,
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uint16_t trigger,
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uint16_t keycode,
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keyrecord_t *record
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);
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