/***************************************************************************//** * @file * @brief Draws the graphics on the display ******************************************************************************* * # License * Copyright 2020 Silicon Laboratories Inc. www.silabs.com ******************************************************************************* * * SPDX-License-Identifier: Zlib * * The licensor of this software is Silicon Laboratories Inc. * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. * ******************************************************************************/ #include "app_common.h" #include "sl_rail_test_graphics.h" #include "sl_rail_test_graphics_config.h" #include "em_types.h" #include "glib.h" #include "dmd.h" #include "sl_board_control.h" #include #include // Configuration defines #define X_BORDER 5 #define Y_BORDER 2 // Globals static uint32_t xOffset, yOffset; static GLIB_Context_t glibContext; static bool graphicsUpdateFlag = true; static bool displayIsAwake; // Macros #define X(index) (2 * (index)) #define Y(index) (2 * (index) + 1) #ifndef APP_DISPLAY_BUFFER_SIZE #define APP_DISPLAY_BUFFER_SIZE 64 #endif // Declarations static bool pointInTriangle(int x, int y, int32_t *polyPoints); /**************************************************************************//** * @brief Initializes the graphics stack. * @note This function will /hang/ if errors occur (usually * caused by faulty displays. *****************************************************************************/ void sl_rail_test_graphics_init(void) { /* Enable the memory lcd */ if (SL_STATUS_OK != sl_board_enable_display()) { while (1) ; } /* Initialize the DMD module for the DISPLAY device driver. */ if (DMD_OK != DMD_init(0)) { while (1) ; } if (GLIB_OK != GLIB_contextInit(&glibContext)) { while (1) ; } glibContext.backgroundColor = White; glibContext.foregroundColor = Black; /* Use Normal font */ GLIB_setFont(&glibContext, (GLIB_Font_t *)&GLIB_FontNormal8x8); displayIsAwake = true; } void sl_rail_test_graphics_sleep(void) { if (displayIsAwake) { displayIsAwake = false; // Put the display to sleep EMSTATUS status = GLIB_displaySleep(); while (status != 0) ; } } void sl_rail_test_graphics_wakeup(void) { if (!displayIsAwake) { displayIsAwake = true; EMSTATUS status = GLIB_displayWakeUp(); while (status != 0) ; } } /**************************************************************************//** * @brief This function draws the initial display screen *****************************************************************************/ void sl_rail_test_graphics_update(void) { graphicsUpdateFlag = true; } void sl_rail_test_graphics_process_action(void) { if (graphicsUpdateFlag) { graphicsUpdateFlag = false; char textBuf[APP_DISPLAY_BUFFER_SIZE]; // Clear what's currently on screen sl_rail_test_graphics_clear(); // Add the demo output strings sl_rail_test_graphics_append_string("\n"SL_RAIL_TEST_GRAPHICS_APP_NAME "\n"); sl_rail_test_graphics_append_string(""); snprintf(textBuf, APP_DISPLAY_BUFFER_SIZE, "Rx Count: %05lu", counters.receive % 100000); sl_rail_test_graphics_append_string(textBuf); snprintf(textBuf, APP_DISPLAY_BUFFER_SIZE, "Tx Count: %05lu", (counters.userTx + counters.ackTx) % 100000); sl_rail_test_graphics_append_string(textBuf); snprintf(textBuf, APP_DISPLAY_BUFFER_SIZE, "Channel: %d", channel); sl_rail_test_graphics_append_string(textBuf); sl_rail_test_graphics_append_string(""); sl_rail_test_graphics_append_string(" Tx Rx"); // Draw Tx/Rx triangles if the timeout hasn't occurred sl_rail_test_graphics_insert_triangle(20, 80, 32, true, ((int8_t)((counters.userTx + counters.ackTx) % 10)) * -10); sl_rail_test_graphics_insert_triangle(76, 80, 32, false, (counters.receive % 10) * 10); DMD_updateDisplay(); } } void sl_rail_test_graphics_clear(void) { GLIB_clear(&glibContext); // Reset the offset values to their defaults xOffset = X_BORDER; yOffset = Y_BORDER; } void sl_rail_test_graphics_append_string(char *str) { GLIB_drawString(&glibContext, str, strlen(str), xOffset, yOffset, 0); yOffset += glibContext.font.fontHeight + glibContext.font.lineSpacing; } /**************************************************************************//** * @brief Function to draw a triangle anchored at the given (x,y) location * * @param[in] x The x location of the box that would contain this triangle. * @param[in] y The y location of the box that would contain this triangle. * @param[in] size The size of the triangle to draw. * @param[in] up Whether the triangle should point upwards or downwards. * @param[in] fillPercent The percent to fill this triangle. If the value is negative then fill from bottom to top. *****************************************************************************/ void sl_rail_test_graphics_insert_triangle(uint32_t x, uint32_t y, uint32_t size, bool up, int8_t fillPercent) { int32_t polyPoints[2 * 3]; if (up) { // Start with the 'point' polyPoints[X(0)] = x + size / 2; polyPoints[Y(0)] = y; // Go to the bottom right corner polyPoints[X(1)] = x + size; polyPoints[Y(1)] = y + size; // Then to the bottom left corner polyPoints[X(2)] = x; polyPoints[Y(2)] = y + size; } else { // Start at the given corner polyPoints[X(0)] = x; polyPoints[Y(0)] = y; // Size is equal to width so move over by that amount polyPoints[X(1)] = x + size; polyPoints[Y(1)] = y; // Now make the 'point' polyPoints[X(2)] = x + size / 2; polyPoints[Y(2)] = y + size; } // Draw the triangle outline with the draw polygon function GLIB_drawPolygon(&glibContext, 3, polyPoints); // If the user wants to fill the triangle then create an appropriate bounding // box and check the points within it if ((fillPercent != 0) && (fillPercent >= -100) && (fillPercent <= 100)) { // Compute the fill rectangle to search int fillStartX = x; int fillStopX = fillStartX + size; int fillStartY, fillStopY; if (fillPercent < 0) { fillPercent = -fillPercent; fillStopY = y + size; fillStartY = fillStopY - (size * fillPercent) / 100; } else { fillStartY = y; fillStopY = y + (size * fillPercent) / 100; } for (int i = fillStartX; i < fillStopX; i++) { for (int j = fillStartY; j < fillStopY; j++) { // If this point is within the triangle draw a point if (pointInTriangle(i, j, polyPoints)) { GLIB_drawPixel(&glibContext, i, j); } } } } } // Helper function to take the cross product of the vectors P0P1 and P1P2 // where the points P0, P1, and P2 are stored in the points array as P0x, P0y, // P1x, ... static int crossProduct(int32_t *points) { return ((points[X(1)] - points[X(0)]) * (points[Y(2)] - points[Y(0)]) - (points[Y(1)] - points[Y(0)]) * (points[X(2)] - points[X(0)])); } // Helper function to tell you if a point (x,y) lies within the triangle with // the verticies passed in in polyPoints. This assumes a clockwise definition // of the verticies in the array. static bool pointInTriangle(int x, int y, int32_t *polyPoints) { int32_t points[3 * 2]; // Make sure we're on the right side of line AB points[X(0)] = polyPoints[X(0)]; points[Y(0)] = polyPoints[Y(0)]; points[X(1)] = polyPoints[X(1)]; points[Y(1)] = polyPoints[Y(1)]; points[X(2)] = x; points[Y(2)] = y; if (crossProduct(points) < 0) { return false; } // Make sure we're on the right side of line BC points[X(0)] = polyPoints[X(1)]; points[Y(0)] = polyPoints[Y(1)]; points[X(1)] = polyPoints[X(2)]; points[Y(1)] = polyPoints[Y(2)]; if (crossProduct(points) < 0) { return false; } // Make sure we're on the right side of line CA points[X(0)] = polyPoints[X(2)]; points[Y(0)] = polyPoints[Y(2)]; points[X(1)] = polyPoints[X(0)]; points[Y(1)] = polyPoints[Y(0)]; if (crossProduct(points) < 0) { return false; } return true; }