/***************************************************************************//**
* @file
* @brief Draws the graphics on the display
*******************************************************************************
* # License
* Copyright 2020 Silicon Laboratories Inc. www.silabs.com
*******************************************************************************
*
* SPDX-License-Identifier: Zlib
*
* The licensor of this software is Silicon Laboratories Inc.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*
******************************************************************************/
#include "app_common.h"
#include "sl_rail_test_graphics.h"
#include "sl_rail_test_graphics_config.h"
#include "em_types.h"
#include "glib.h"
#include "dmd.h"
#include "sl_board_control.h"
#include
#include
// Configuration defines
#define X_BORDER 5
#define Y_BORDER 2
// Globals
static uint32_t xOffset, yOffset;
static GLIB_Context_t glibContext;
static bool graphicsUpdateFlag = true;
static bool displayIsAwake;
// Macros
#define X(index) (2 * (index))
#define Y(index) (2 * (index) + 1)
#ifndef APP_DISPLAY_BUFFER_SIZE
#define APP_DISPLAY_BUFFER_SIZE 64
#endif
// Declarations
static bool pointInTriangle(int x, int y, int32_t *polyPoints);
/**************************************************************************//**
* @brief Initializes the graphics stack.
* @note This function will /hang/ if errors occur (usually
* caused by faulty displays.
*****************************************************************************/
void sl_rail_test_graphics_init(void)
{
/* Enable the memory lcd */
if (SL_STATUS_OK != sl_board_enable_display()) {
while (1) ;
}
/* Initialize the DMD module for the DISPLAY device driver. */
if (DMD_OK != DMD_init(0)) {
while (1) ;
}
if (GLIB_OK != GLIB_contextInit(&glibContext)) {
while (1) ;
}
glibContext.backgroundColor = White;
glibContext.foregroundColor = Black;
/* Use Normal font */
GLIB_setFont(&glibContext, (GLIB_Font_t *)&GLIB_FontNormal8x8);
displayIsAwake = true;
}
void sl_rail_test_graphics_sleep(void)
{
if (displayIsAwake) {
displayIsAwake = false;
// Put the display to sleep
EMSTATUS status = GLIB_displaySleep();
while (status != 0)
;
}
}
void sl_rail_test_graphics_wakeup(void)
{
if (!displayIsAwake) {
displayIsAwake = true;
EMSTATUS status = GLIB_displayWakeUp();
while (status != 0)
;
}
}
/**************************************************************************//**
* @brief This function draws the initial display screen
*****************************************************************************/
void sl_rail_test_graphics_update(void)
{
graphicsUpdateFlag = true;
}
void sl_rail_test_graphics_process_action(void)
{
if (graphicsUpdateFlag) {
graphicsUpdateFlag = false;
char textBuf[APP_DISPLAY_BUFFER_SIZE];
// Clear what's currently on screen
sl_rail_test_graphics_clear();
// Add the demo output strings
sl_rail_test_graphics_append_string("\n"SL_RAIL_TEST_GRAPHICS_APP_NAME "\n");
sl_rail_test_graphics_append_string("");
snprintf(textBuf, APP_DISPLAY_BUFFER_SIZE, "Rx Count: %05lu",
counters.receive % 100000);
sl_rail_test_graphics_append_string(textBuf);
snprintf(textBuf, APP_DISPLAY_BUFFER_SIZE, "Tx Count: %05lu",
(counters.userTx + counters.ackTx) % 100000);
sl_rail_test_graphics_append_string(textBuf);
snprintf(textBuf, APP_DISPLAY_BUFFER_SIZE, "Channel: %d", channel);
sl_rail_test_graphics_append_string(textBuf);
sl_rail_test_graphics_append_string("");
sl_rail_test_graphics_append_string(" Tx Rx");
// Draw Tx/Rx triangles if the timeout hasn't occurred
sl_rail_test_graphics_insert_triangle(20, 80, 32, true,
((int8_t)((counters.userTx + counters.ackTx) % 10)) * -10);
sl_rail_test_graphics_insert_triangle(76, 80, 32, false, (counters.receive % 10) * 10);
DMD_updateDisplay();
}
}
void sl_rail_test_graphics_clear(void)
{
GLIB_clear(&glibContext);
// Reset the offset values to their defaults
xOffset = X_BORDER;
yOffset = Y_BORDER;
}
void sl_rail_test_graphics_append_string(char *str)
{
GLIB_drawString(&glibContext,
str,
strlen(str),
xOffset,
yOffset,
0);
yOffset += glibContext.font.fontHeight + glibContext.font.lineSpacing;
}
/**************************************************************************//**
* @brief Function to draw a triangle anchored at the given (x,y) location
*
* @param[in] x The x location of the box that would contain this triangle.
* @param[in] y The y location of the box that would contain this triangle.
* @param[in] size The size of the triangle to draw.
* @param[in] up Whether the triangle should point upwards or downwards.
* @param[in] fillPercent The percent to fill this triangle. If the value
is negative then fill from bottom to top.
*****************************************************************************/
void sl_rail_test_graphics_insert_triangle(uint32_t x,
uint32_t y,
uint32_t size,
bool up,
int8_t fillPercent)
{
int32_t polyPoints[2 * 3];
if (up) {
// Start with the 'point'
polyPoints[X(0)] = x + size / 2;
polyPoints[Y(0)] = y;
// Go to the bottom right corner
polyPoints[X(1)] = x + size;
polyPoints[Y(1)] = y + size;
// Then to the bottom left corner
polyPoints[X(2)] = x;
polyPoints[Y(2)] = y + size;
} else {
// Start at the given corner
polyPoints[X(0)] = x;
polyPoints[Y(0)] = y;
// Size is equal to width so move over by that amount
polyPoints[X(1)] = x + size;
polyPoints[Y(1)] = y;
// Now make the 'point'
polyPoints[X(2)] = x + size / 2;
polyPoints[Y(2)] = y + size;
}
// Draw the triangle outline with the draw polygon function
GLIB_drawPolygon(&glibContext, 3, polyPoints);
// If the user wants to fill the triangle then create an appropriate bounding
// box and check the points within it
if ((fillPercent != 0) && (fillPercent >= -100) && (fillPercent <= 100)) {
// Compute the fill rectangle to search
int fillStartX = x;
int fillStopX = fillStartX + size;
int fillStartY, fillStopY;
if (fillPercent < 0) {
fillPercent = -fillPercent;
fillStopY = y + size;
fillStartY = fillStopY - (size * fillPercent) / 100;
} else {
fillStartY = y;
fillStopY = y + (size * fillPercent) / 100;
}
for (int i = fillStartX; i < fillStopX; i++) {
for (int j = fillStartY; j < fillStopY; j++) {
// If this point is within the triangle draw a point
if (pointInTriangle(i, j, polyPoints)) {
GLIB_drawPixel(&glibContext, i, j);
}
}
}
}
}
// Helper function to take the cross product of the vectors P0P1 and P1P2
// where the points P0, P1, and P2 are stored in the points array as P0x, P0y,
// P1x, ...
static int crossProduct(int32_t *points)
{
return ((points[X(1)] - points[X(0)]) * (points[Y(2)] - points[Y(0)])
- (points[Y(1)] - points[Y(0)]) * (points[X(2)] - points[X(0)]));
}
// Helper function to tell you if a point (x,y) lies within the triangle with
// the verticies passed in in polyPoints. This assumes a clockwise definition
// of the verticies in the array.
static bool pointInTriangle(int x, int y, int32_t *polyPoints)
{
int32_t points[3 * 2];
// Make sure we're on the right side of line AB
points[X(0)] = polyPoints[X(0)];
points[Y(0)] = polyPoints[Y(0)];
points[X(1)] = polyPoints[X(1)];
points[Y(1)] = polyPoints[Y(1)];
points[X(2)] = x;
points[Y(2)] = y;
if (crossProduct(points) < 0) {
return false;
}
// Make sure we're on the right side of line BC
points[X(0)] = polyPoints[X(1)];
points[Y(0)] = polyPoints[Y(1)];
points[X(1)] = polyPoints[X(2)];
points[Y(1)] = polyPoints[Y(2)];
if (crossProduct(points) < 0) {
return false;
}
// Make sure we're on the right side of line CA
points[X(0)] = polyPoints[X(2)];
points[Y(0)] = polyPoints[Y(2)];
points[X(1)] = polyPoints[X(0)];
points[Y(1)] = polyPoints[Y(0)];
if (crossProduct(points) < 0) {
return false;
}
return true;
}